Fail Game Jam – Psirens (2D)

Last week I participated in another Game Jam. This jam was not related to Libgdx but I could focus in my spare time on my entry. Time was really short (1 week). But… got something playable that shows promise for a future game.
The theme of the Jam is to win by losing. And that is quite a hard assignment.

https://itch.io/jam/failjam

The name of the game is Psirens and it is a 2D Defender style game.

The enemies are sometimes fleeing when you are shooting. The key to the game (that was the intention) is to overload your laser or shield or crash into the planet and then trigger a set of explosions. The blast radius will trigger a set of blast radii of the enemies that exploded due to the ship and those blast radii should lead to a cascade of explosions reaching other ships.

As in true Retro Arcade fashion… When you reach a certain score threshold you will be awarded another ship and you could continue your weird battle against the aliens.

Unfortunately I had 30 minutes left in the jam, so I had to wrap up quickly and the fun gameplay part needs to be refined in other types of Game Jams.

The prototype can be downloaded here :

https://pimpedpixel.itch.io/psirens

I have seen in the Jam schedule https://itch.io/jams that there is another Finish Game jam.

I might post attend this gamejam so I can finish the Gameplay and get feedback

Published Game Jam 26 Entry

I have just finished a game for the Libgdx Game Jam nr 26.

It’s my first so happy that it is playable and looks good.

Found a load of bugs already. But too tired to continue.

The Game is called Slashed Corporate Corpses and is some pun after the Unity disaster. I feel for those hardworking Indie Game Developers and this is how they can blow off some steam.

Screenshot

I will update this post with some details about how it hold out against the rest of the submissions.