A lot I invested in creating dialogues because it is one of the greatest gameplay features in Point and Click adventures alongside puzzles.
My characters lacked believable mouth movement and that bugged me. So after I found the right software to do this, I added lipsync to my point and click adventure engine. But I needed to invest a great deal in tooling to be able to support a quick pipeline of voice recording files to in game voice acting.
I have lip-syncing for over quite a few months, but I finally made it stable in the last weeks.
I recently started adding some youtube videos recording the progress of the game and ‘LipSync’ is the first episode…. Here it is :