Making save games is one of the most critical parts of an adventure game. I had a simple ‘save the game when you exit the room’ procedure before I created this. This was sufficient for a while, but I needed more flexibility. The player will be able to save the game at any time anyway. I have created a draft interface for making save-games. It will definitely be more polished in the future, but I wanted to get this thing coded. I need this badly for testing all the rooms, because it’s more convenient to load certain states by specially prepped save-games. As you can see it shows a small thumbnail scaled down but still pixelated when you click what I call a save-slot. A descriptive date will be shown on the thumbnail so the player knows exactly when he saved it. Players can add a title when they want to. This is not in the game right now. but these features will be in it. As you can see, I can play tic-tac-toe with this screen. So it’s now a game within a game!