Any adventure game would be boring without any believable animation. This takes some time though, but with the help of some excellent tools it’s doable. I create my animation frames with Gimp (and a layers export plugin found here) and refine and play the animation with Asesprite. I add the frames to Texture packer and it’s ready to put it to use in the game.
Well let’s stop talking and show some video of picking up a hammer for example….!
Picking up animation from franzzle on Vimeo.
Off course this is only picking up from the floor.
Imagine the list :
- Picking up as seen from behind on the floor
- Picking up as seen from the front on the floor
- Picking up as seen from behind from high places
- Picking up as seen from behind from mid height places
- etc…
Luckily… some of the mid height animations can also be put to use as push button animations.